![]() Martial classes like the Barbarian, but your weapon options are much more Your proficiency improves at the same rate as Skills: A total of 8+int skills, plus one.(seriously, the Rogue matches the Wizard). The game and average Will saves, but the worst Fortitude saves in the game Saving Throws: The best Reflex saves in.You should still put some Ability Boosts into Uncontested master of skills and Perception, but they have limited weapon and Points with high Constitution and strongly consider Toughness if you plan to You go for the Ruffian Racket to get medium armor. The Rogue is not a front-line Defender by any means, even if In many cases Dexterity will still be your best option, so if your Racket offers other options you may still not want to do so. This can make rogues exceptionally diverse, but it also means that you need to plan out your characters options right from level 1 because emphasizing the wrong ability score can make a lot of options less effective. However, your Racket may allow you to choose a different ability. Key Ability: By default, your Key Ability is Dexterity. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. They can dip their toe into a Defender role with the Ruffian Racket, but due to the Rogue’s 8+ hit points this is likely not a good choice unless you have another Defender in the party to assist you. Thanks to their massive number of skills, Skill Increases, and Skill Feats, the Rogue can serve their party in a number of skill-based roles, including as a Librarian and as a Face. ![]() The Rogue’s primary role in the party is as a Scout and Striker, excelling in both evading notice and in detecting danger, and thanks to Sneak Attack the Rogue excels at ambush tactics and at quickly eliminating single targets. While nearly all rogues will excel in stealth, thievery, and ambush tactics, the number of options which are both viable and interesting for the Rogue mean that you can build an effective rogue in a dizzying number of combinations. They are adaptable, capable, and deeply customizable while only having a single major decision point (the “Rogue Racket”). A shady barkeep might keep two pickpockets on staff disguised as serving girls, along with his two regular barmaids, to supplement his tavern’s income (CR 5).The Rogue is the unchallenged master of skills, but their capabilities don’t end there. A wanderer might employ a pickpocket assistant (CR 3), while a storyteller or minstrel might employ half a dozen pickpockets to help “work” the crowd (CR 5 or 6). In large cities and markets, pickpockets often work in gangs of six (CR 4) or even more. In pairs (CR 1), one pickpocket usually provides a distraction for her partner to take advantage of. Replacing the Appraise skill with Perform creates common acrobats, jugglers, or mummers, perhaps members of a troupe that engages in a little larceny on the side. Replacing Deft Hands with Deceitful and changing Skill Focus from Sleight of Hand to Bluff can make a con artist pickpocket, while changing Skill Focus to Disable Device makes for a good apprentice lock-picker or trapspringer. Pickpockets could also serve as any of the countless street urchins or guttersnipes found on the streets of any large city.Īdding a dagger or short sword turns a pickpocket into a desperate mugger. Pickpockets are the bane of the marketplace-innocuous waifs with innocent smiles and deft hands who can cut a purse in an eyeblink. Skills Acrobatics +7, Appraise +5, Bluff +6, Disable Device +9, Disguise +8, Escape Artist +7, Knowledge (local) +5, Perception +3 (+4 to find traps), Sense Motive +3, Sleight of Hand +12, Stealth +7Ĭombat Gear bag of caltrops Other Gear padded armor, darts (4), sap, disguise kit, thieves’ toolsīoon A pickpocket can attempt to steal a small item for the PCs or plant a small item on a target. Str 10, Dex 17, Con 12, Int 13, Wis 8, Cha 14įeats Deft Hands, Skill Focus ( Sleight of Hand) AC 14, touch 12, flat-footed 12 (+1 armor, +3 Dex)
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